Jul 29, 2008, 05:14 PM // 17:14
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#1
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: None
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Can't decide; is there no clear optimal set up?
I'm running the standard :
[skill]Dragon Slash[/skill][skill]Brawling Headbutt[/skill][skill]Steelfang Slash[/skill][skill]Enduring Harmony[/skill][skill]"For Great Justice"[/skill][skill]"Save Yourselves!" (Kurzick)[/skill][skill]Flail[/skill][skill]Enraging Charge[/skill]
1.) Would it be a waste not to take sentinel's insignias on my armor since I've got 13 strength? Or would the 35 HP provided by survivor's insignias be better here? Or something else? (Sentry's Insignia?) I went with sentinel's because there are times when I pretty much have to stand in aoe to get that adrenaline fix that keeps my party going.
There are times when I get so much on me that my survivability goes down the drain, would a new insignia set fix this, or is this more a matter of questionable monking?
2.) Should I even be tanking while using SY?
3.) Is a furious mod on my sword overkill for the purpose of this build?
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Jul 29, 2008, 05:32 PM // 17:32
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#2
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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1) Since your build appears to be constantly in a stance, I would use sentry's insigs on everything (since you can use a sup vig rune, sword, and shield to boost your health). Sentinel's insigs are against elemental dmg and honestly, you should probably be taking and giving more physical hits to build adren anyway.
2) With that build you aren't technically a tank. With the right equipment you still have more life and armor than casters, so you should be the one taking the dmg (but I don't recommend standing in AoE to build adren)
3) I think a furious mod is perfect for your build. Zealous and furious mods are really the only two worth using as a sword warrior anyway, and you are going to want to spam SY! as much as possible.
But remember, it's all up to preference. If you think you're taking too much elemental dmg, you could always use sentinel's.
I just hate to think what the necros and physicals will do to you.
Posts Merged by Celestial Beaver: Please use the button in future, rather than double posting.
Last edited by Cebe; Jul 29, 2008 at 08:13 PM // 20:13..
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Jul 29, 2008, 05:38 PM // 17:38
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#3
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Emo Goth Italics
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1) Survivors insignias are basically all-around protection. I also think that the armour benefit is capped so you can't use Sentinels.
2) You shouldn't need to really.
3) Furious is a terrible mod on everything but spears for gaining adrenaline on a Warrior. Go with Vamp for DPS.
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Jul 29, 2008, 05:39 PM // 17:39
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#4
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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Sentinel's is a clear winner assuming you have +health gear everywhere else. 600 Health is more than enough and honestly, even if you were taking more physical hits than elemental, you should have weakness and 116 armor vs Physical anyways. If you don't have +60 weapons and a superior vigor you may want to think about Survivor Insignias but at that point it's really personal preference.
Furious mod is helpful, but it probably won't proc the few times you need it. Take Vampiric and an elemental mod for optimal damage. Karate Jesus doesn't know what he's talking about.
Last edited by Teutonic Paladin; Jul 29, 2008 at 05:42 PM // 17:42..
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Jul 29, 2008, 05:48 PM // 17:48
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#5
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Stonefist in your gloves
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Jul 29, 2008, 06:05 PM // 18:05
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#6
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by Teutonic Paladin
Karate Jesus doesn't know what he's talking about.
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Lol. Been a while since I was told that.
Quote:
Originally Posted by Snow Bunny
Stonefist in your gloves
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Agreed. This definitely would help with your KD.
Quote:
Originally Posted by Tyla
I also think that the armour benefit is capped so you can't use Sentinels.
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Armor benefit (outside of skills) isn't capped. For proof: http://wiki.guildwars.com/wiki/Stack
Armor from skills stacks up to +25% beyond what the original skill adds. Armor from other sources stacks indefinitely.
Last edited by Karate Jesus; Jul 29, 2008 at 06:27 PM // 18:27..
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Jul 29, 2008, 06:13 PM // 18:13
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#7
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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Quote:
Originally Posted by Karate Jesus
Lol. Been a while since I was told that.
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Furious and Zealous are the only mods worth bringing on Sword Warriors? This isn't even a common misconception, it's just a stupid comment. Sentry's Insignias give you a very small, conditional bonus. It's worth than both Sentinels and Survivor. Tanking isn't a build, it's a role. Every warrior should strive to hold aggro regardless of build, it increases damage and keeps people who don't have 116 armor safe. Also, furious has a 10% chance of doing absolutely nothing in this build, every swing fully fills your adrenaline so why would you need to increase your gain? Maybe you know alot about other areas of the game, but you clearly haven't played warrior.
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Jul 29, 2008, 06:25 PM // 18:25
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#8
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: None
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Quote:
Originally Posted by Karate Jesus
1) Since your build appears to be constantly in a stance, I would use sentry's insigs on everything (since you can use a sup vig rune, sword, and shield to boost your health). Sentinel's insigs are against elemental dmg and honestly, you should probably be taking and giving more physical hits to build adren anyway.
2) With that build you aren't technically a tank. With the right equipment you still have more life and armor than casters, so you should be the one taking the dmg (but I don't recommend standing in AoE to build adren)
3) I think a furious mod is perfect for your build. Zealous and furious mods are really the only two worth using as a sword warrior anyway, and you are going to want to spam SY! as much as possible.
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I would use sentry's if it wasn't 20 elemental armor vs. 10 armor. It's hard to say which one is superior in an instance like that. (especially since I get lazy and start slacking on the stances at times) Most of my time is spent in HM, and HM elementalists, especially bosses, are frightening.
Necros and physicals?
@ Tyla : Capped?
@ Teutonic Paladin : That makes sense, but I don't have any heroes that inflict weakness. I primarily bring around two SF elementalists and a MM necromancer. I've been meaning to look into some alternatives, but it's worked thus far for all of my Elona vanquishing. Although I'd hate to be reliant on a condition.
From what I understood, elemental and vampiric weapons are best suited for pvp? I assumed furious to be key (or at least beneficial) in fueling my SY spam, which is the entire purpose of the build where as damage is secondary? I would carry around all three, but I'd never know when to use what. What are your thoughts?
@ Snow : Of course. =)
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Jul 29, 2008, 06:38 PM // 18:38
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#9
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Desert Nomad
Join Date: May 2006
Profession: N/
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Survivors, hands down. Those are also the only runes that will help you "get your adrenaline fix" since the gain is based on the damage you take (more armor means your taking less damage).
If your monks are unable to prot one person, consider thier builds. If it's really an issue, run dolyak signet.
A Sundering/Furious weapon is going to suite you best. Energy isnt an issue and Vampiric is pointless when your going to constantly be spamming a skill.
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Jul 29, 2008, 06:52 PM // 18:52
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#10
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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1. Use a survivors rune with stonefist gloves
2. You still have better than average armor so you should be taking hits... however warriors are DPS machines so focus on damage and use SY to keep your party safe.
3. Furious is pretty meh when you can keep your ADE up with 3 skills. Vampiric is good enough, zealous is fine if you prefer, elemental or sundering mods if you must or don't have the other two.
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Jul 29, 2008, 06:55 PM // 18:55
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#11
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by Kaida the Heartless
A Sundering/Furious weapon is going to suite you best. Energy isnt an issue and Vampiric is pointless when your going to constantly be spamming a skill.
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Seeing how bad sundering is on swords and daggers you should be shot for even mentioning sundering for sword. Your best mods would be vampiric or furious...
And if he is having energy problems he is doing something wrong seeing as he only has 3 5 energy skills.
Also survivors on all armor pieces except for the gloves, helmet, or boots with a stonefist insignia on one of those (gloves and boots give the same health for survivor same as helmet).
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Jul 29, 2008, 07:59 PM // 19:59
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#12
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Desert Nomad
Join Date: May 2006
Profession: N/
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When he is spamming a 60+ damage skill every second, I think Sundering will output more damage. If he was forced to use more regular attacks, Vampiric would be better.
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Jul 29, 2008, 08:22 PM // 20:22
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#13
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Emo Goth Italics
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Quote:
Originally Posted by Teutonic
Tanking isn't a build, it's a role. Every warrior should strive to hold aggro regardless of build, it increases damage and keeps people who don't have 116 armor safe.
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Every profession can hold aggro, aaaand...
WHY THE HELL WOULD YOU TANK WHEN EVERYONE HAS A HUNDRED EXTRA ARMOUR?!
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Jul 29, 2008, 08:34 PM // 20:34
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#14
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Lion's Arch Merchant
Join Date: Dec 2006
Location: England
Guild: The Cult of Scaro [WHO]
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Quote:
Originally Posted by Kaida the Heartless
When he is spamming a 60+ damage skill every second, I think Sundering will output more damage. If he was forced to use more regular attacks, Vampiric would be better.
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Sundering will only affect the base damage from the weapon. Any bonus damage added by skills isn't affected by the penetration.
Last edited by milkflopance; Jul 29, 2008 at 09:27 PM // 21:27..
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Jul 29, 2008, 11:00 PM // 23:00
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#15
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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Personally it depends what I'm fightng. If I know there's going to be a ton of elemental damage, I bring the dreadnoughts or sentinel's, if it's an area with a lot of QZ or energy penalties(like the realm of torment... GD arm of insanities...), I take the radiants, If I know it's a lot of melee the knights/stalwarts(old ascalon, tons of melee types and grawl). Usually though Survivor's gives the most general protection(though the math says it won't work out to much but it's something...)
About Furious/Sundering, I used to swear by elemental/vamp weapons, till I got a furious axe, I started using the thing and I noticed I started getting the double adrenaline activation a lot, more then the 1-10chance.... seems like I get lucky with the weapon bonus rolls(and get absolute crap from chests, drops, "gifts" and such...), almost every other hit gets the double effect. Then I decided to try out the sundering mod, seemed to work about as well...
There have been scenarios where I think the Furious mod has given me that little extra bit of juice that's saved my ass in a few situations.
Last edited by Hugh Manatee; Jul 29, 2008 at 11:02 PM // 23:02..
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Jul 29, 2008, 11:16 PM // 23:16
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#16
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Vamp/Elemental > Sundering > Furious
Zealous is build specific.
Sentinals Armor does help in Hard Mode where the melee tend to focus on your casters and the casters will spike the crap out of you any chance they can!
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Jul 29, 2008, 11:36 PM // 23:36
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#17
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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Quote:
Originally Posted by Tyla
Every profession can hold aggro, aaaand...
WHY THE HELL WOULD YOU TANK WHEN EVERYONE HAS A HUNDRED EXTRA ARMOUR?!
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Because AoE effectiveness goes up with bunched foes and because people can still die with 100 extra armor. Keeping damage focused on one person makes your monk's job easier (PuG) or micro easier (H/H).
In the end, your weapon mod won't make an enormous difference with a DSlash build in PvE. However, if you're trying to get the absolute most out of your damage, you'll take Vampiric for general use and an Elemental Weapon for hitting warriors. Furious is not essential to your SY spam because any time that your SY would charge purely because of a furious proc, SY should already be up.
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Jul 29, 2008, 11:45 PM // 23:45
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#18
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Emo Goth Italics
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Quote:
Originally Posted by Teutonic Paladin
Because AoE effectiveness goes up with bunched foes and because people can still die with 100 extra armor. Keeping damage focused on one person makes your monk's job easier (PuG) or micro easier (H/H).
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If people are dying with SY up then I think you fail. As for AoE effectiveness going up, that mainly depends if you're using AoE in the first place, and with a hundred extra armour you should be the prime target in the first place, especially since you're in melee. Oh, and again, if you're dying with SY active even on only seven members, you kinda fail and should just uninstall straight off.
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Jul 29, 2008, 11:59 PM // 23:59
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#19
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Adrenaline gain is capped at +100%. Therefore, while FGJ is up, nothing happens when/if Furious procs. [[Enduring Harmony] ensures [[For Great Justice] can be maintained 2/3 of the time. So, basically, Furious mod will give you 1 strike of adrenaline 3% of the time in this build. Sundering is crap on a sword.
I would run vampiric with an elemental swap for hitting warriors, and that is what I do.
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Jul 30, 2008, 01:05 AM // 01:05
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#20
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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Quote:
Originally Posted by Tyla
If people are dying with SY up then I think you fail. As for AoE effectiveness going up, that mainly depends if you're using AoE in the first place, and with a hundred extra armour you should be the prime target in the first place, especially since you're in melee. Oh, and again, if you're dying with SY active even on only seven members, you kinda fail and should just uninstall straight off.
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What the hell is with you ass holes? Honestly, uninstall guild wars because someone isn't an experienced player, what is wrong with you that makes you such a bastard?
On the other hand, I sincerely doubt that there is a frequent player of this game that has kept every one of his party members up 100% of the time. It's alot of fun to have the whole "lawl PvE is so easy a caveman can do it" attitude, but +100 armor hardly equals a perfect defense. I haven't been on guild wars since a few hours ago but I'm pretty sure they didn't add a patch that makes all enemies immediately flock to you once your armor dips below your teammates.
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